PIXEL PRESS | MOBILE • Desktop | RELEASED 2018
Bloxels EDU is a game maker/”fantasy console” that allows students to tell their own stories through the power of game design. Kids can create their own artwork, characters, backgrounds and level designs as well as write their own stories and dialogue. I was involved in many areas in the creation of Bloxels EDU, primarily in terms of art and design.
Part of my job at Pixel Press was to create levels (or “games” as they are referred to in context of the app experience) that showcased the possibilities of how far you could push some of the limits of the creation and editor tools. Since the game builder options are relatively limited, I had to employ a number of tricks to get things to look or work a certain way.
Art in Bloxels EDU can only contain 8 colors (plus transparency) and can only be as large as 13x13 pixels, making it an interesting and unique set of limitations to work with. In some cases I tried to give these games more of a NES feel, while other times it was fun to see how far to push and “break” the limits - or at least create the illusion of breaking the limits.
With “Cosmic Cavern,” my goal was to sort of give it a NES or Sega Master System kind of vibe.
ANIMATION & MOTION
Simple explainer animation I made in After Effects for the soft launch of Bloxels EDU. This video was specifically targeted at educators. This was made possible with Joysticks N Sliders, Rubberhose and the last minute addition of some stock FX.
Characters were designed by Daniel Wiseman.
I did a lot of animated pixel art and characters for Bloxels, as well as some larger sprites for various effects and needs. I’m still compiling a lot of my work, so check back soon.
PIXEL ART & ASSET PACKS